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             Instructions 
              and Information About Arcade Mah Jongg 
            NOTE: 
              This game requires the installation of DirectX 8.0 and a sound card. 
               
            Basically, here's 
              the core idea behind game play: fire bullets to hit the tiles, and 
              clear all of the tiles to move to the next level. Complete all of 
              the levels to finish the level pack.  
            If you hit two 
              tiles, that are different, consecutively (there are a few exceptions 
              to this explained below), you score one point each for those two 
              tiles and your life bar, located in the paddle, is reduced by one 
              point.  
            You have 40 
              life points at full health as represented by the color bar in the 
              middle of your paddle. If your life points are reduced to zero your 
              paddle explodes and you are then able to enter your high score if 
              you have one for that level pack. Each level pack has its own high 
              score table. You may view those high scores by pressing F4 at the 
              main menu and then select the level pack you are interested in viewing. 
               
            If you match 
              two tiles by shooting at them consecutively, you get a match! The 
              first match gives you 100 points. If on the next two tiles you hit 
              you don't hit a match, the next time you make a match you only get 
              100 points. If you hit matches consecutively your score for those 
              matches go from 100 to 200 to 300 to 400 and then to 500. Upon hitting 
              the 500 mark your life bar gains 6 points. That's a great way to 
              stay alive! 
            So following 
              that course of action, you may attempt to regain health after you 
              make mismatches. Sometimes mismatches are not preventable.  
            Now, there are 
              some tiles that look different but will actually make matches. The 
              empty tile, which is blank, when hit will act as a pair to a match. 
              Then there are four additional groupings of tiles that when hit 
              in pairs also make matches. An example of this is in level 5 of 
              the "Getting Started" level pack (level pack one). These are Seasons 
              (four tiles), Directions (four tiles), Flowers (four tiles), and 
              Dragons (two tiles).  
            Now for some 
              cheats: When playing in a level, press F1 to jump to the next level. 
              Pausing is not necessary as there is no time pressure. When in the 
              main menu you can change the tile sets by pressing F2. The default 
              one is the classic Mah Jongg tile set. The alphabet one is the other 
              one available at this time. That option changes the appearance of 
              the tiles when playing the game. Some people think the alphabet 
              one is easier to use. 
            The difficulty 
              level, which you can change in the main menu by pressing F3, has 
              two settings. The harder setting makes these two changes in game 
              play: there are no powerups (a word about those in a minute), and 
              the tiles for each level are totally randomized. During normal gameplay 
              on normal difficulty the tiles are preconfigured to allow for arrangements 
              of tiles that match as I have designed for each level.  
            Powerups: there 
              are a number of powerups that are good and a number that are bad. 
              Here's a breakdown: 
            
               
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                Increase 
                  bullet speed | 
               
               
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                Decrease 
                  bullet speed | 
               
               
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                Guide 
                  bullets with your paddle | 
               
               
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                Add 
                  bullets that fire from top | 
               
               
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                Add 
                  life bar points | 
               
               
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                Add 
                  a smaller number of life bar points | 
               
               
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                Deduct 
                  life bar points | 
               
               
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                Add 
                  a match | 
               
               
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                Add 
                  a mismatch | 
               
               
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                Add 
                  100 points to score | 
               
               
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                Add 
                  200 points to score | 
               
               
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                Add 
                  300 points to score | 
               
               
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                Add 
                  400 points to score | 
               
               
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                Add 
                  500 points to score | 
               
             
            That's it! Thanks 
              so much for playing!  
            
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